PONG-TV Mac OS

PONG-TV Mac OS

May 30 2021

PONG-TV Mac OS

Greetings,I am new to Arduino and I thought it would be cool to make Arduino Pong so, I followed this intractable:

  1. Mac Os Mojave
  2. Pong-tv Mac Os X
  3. Pong-tv Mac Os X
  4. Pong-tv Mac Os 7
  5. Mac Os Versions

and I am getting this error message:

Arduino: 1.6.1 (Mac OS X), Board: 'Arduino Uno'

sketch_mar15a.ino:10:21: fatal error: TVout.h: No such file or directorycompilation terminated.Error compiling.

This report would have more information with'Show verbose output during compilation'enabled in File > Preferences.

If someone could help that would be great!

Contribute to aerickson14/TVPong development by creating an account on GitHub. My dad is a gadget lover as well, and we went from an Amiga to a Commodore 64 when I was a kid. Loved those things. I still have an original Radioshack Pong TV game console in the basement, somewhere.

Thank you,Dave

and I used this code:

Free mk pong tv download download software at UpdateStar - 1,746,000 recognized programs - 5,228,000 known versions - Software News. Recent Searches. These must have widgets will cover your daily fix for music, movies, television, gaming and sports. Rent movies for only $.99, preview albums with the 3VOOR12 Luisterpaal widget, play a game of Pong, get TV show information with the TV Forecast Widget, and get current sports scores and headlines with a widget from Sports Illustrated.

/********* Arduino Pong* By Pete Lamonica* modified by duboisvb* A simple implementation of Pong on the Arduino using a TV for output.**/

// #define BUTTON_TWO_PIN 3 //digital to reset and go back to main menu

TVout TV;unsigned char x,y;

boolean button1Status = false;// boolean button2Status = false;

int wheelOnePosition = 0;int wheelTwoPosition = 0;int rightPaddleY = 0;int leftPaddleY = 0;unsigned char ballX = 0;unsigned char ballY = 0;char ballVolX = 2;char ballVolY = 2;

int leftPlayerScore = 0;int rightPlayerScore = 0;

int frame = 0;int state = IN_MENU;

void processInputs() {wheelOnePosition = analogRead(WHEEL_ONE_PIN);// delay(50);wheelTwoPosition = analogRead(WHEEL_TWO_PIN);// delay(50);button1Status = (digitalRead(BUTTON_ONE_PIN) LOW);

// button2Status = (digitalRead(BUTTON_TWO_PIN) LOW);if ((button1Status true)&& (state GAME_OVER)){drawMenu ();}// button1Status = (digitalRead(BUTTON_ONE_PIN));

//cdubois// Serial.println(BUTTON_ONE_PIN);// Serial.println(BUTTON_TWO_PIN);// delay(500);// Serial.println(button1Status);// Serial.println(button2Status);// Serial.println(wheelOnePosition);// Serial.println(wheelTwoPosition);// delay(1000);

}

void drawGameScreen() {// TV.clear_screen();//draw right paddlerightPaddleY = ((wheelOnePosition /8) * (TV.vert_res()-PADDLE_HEIGHT))/ 128;x = RIGHT_PADDLE_X;for(int i=0; i

//draw left paddleleftPaddleY = ((wheelTwoPosition /8) * (TV.vert_res()-PADDLE_HEIGHT))/ 128;x = LEFT_PADDLE_X;for(int i=0; i

//draw scoreTV.print_char(LEFT_SCORE_X,SCORE_Y,'0'+leftPlayerScore);TV.print_char(RIGHT_SCORE_X,SCORE_Y,'0'+rightPlayerScore);

//draw ballTV.set_pixel(ballX, ballY, 2);}

//player LEFT or RIGHTvoid playerScored(byte player) {if(player LEFT) leftPlayerScore++;if(player RIGHT) rightPlayerScore++;

//check for winif(leftPlayerScore PLAY_TO rightPlayerScore PLAY_TO) {state = GAME_OVER;}

ballVolX = -ballVolX;}

void drawBox() {TV.clear_screen();

//draw netfor(int i=1; i

state = IN_GAMEB;}

void drawMenu() {x = 0;y = 0;char volX =3;char volY = 3;TV.clear_screen();TV.select_font(_8X8);TV.print_str(10, 5, 'Arduino Pong');TV.select_font(_5X7);TV.print_str(22, 35, 'Press Button');TV.print_str(30, 45, 'To Start');

Mac Os Mojave

delay(1000);while(!button1Status) {processInputs();TV.delay_frame(3);if(x + volX < 1 x + volX > TV.horz_res() - 1) volX = -volX;if(y + volY < 1 y + volY > TV.vert_res() - 1) volY = -volY;if(TV.get_pixel(x + volX, y + volY)) {TV.set_pixel(x + volX, y + volY, 0);

https://zep-bean-game-mr-jax-slots.peatix.com. if(TV.get_pixel(x + volX, y - volY) 0) {volY = -volY;}else if(TV.get_pixel(x - volX, y + volY) 0) {volX = -volX;}else {volX = -volX;volY = -volY;}}TV.set_pixel(x, y, 0);x += volX;y += volY;TV.set_pixel(x, y, 1);}

TV.select_font(_5X7);state = IN_GAMEA;}

void setup() {// Serial.begin(9600);x=0;y=0;TV.start_render(_NTSC); //for devices with only 1k sram(m168) use TV.begin(_NTSC,128,56)

ballX = TV.horz_res() / 2;ballY = TV.vert_res() / 2;

// pinMode(BUTTON_ONE_PIN, INPUT); // sets the digital pin as output}

https://hearikbgllossoftware-cateringmacyou.peatix.com. void loop() {processInputs();

if(state IN_MENU) {drawMenu();}if(state IN_GAMEA) {drawBox();}

if(state IN_GAMEB) {if(frame % 3 0) { //every third frameballX += ballVolX;ballY += ballVolY;

Pong-tv Mac Os X

// change if hit top or bottomif(ballY <= 1 ballY >= TV.vert_res()-1){ ballVolY = -ballVolY;delay(100);TV.tone( 2000,30 ); }

// test left side for wall hit if(ballVolX < 0 && ballX LEFT_PADDLE_X+PADDLE_WIDTH-1 && ballY >= leftPaddleY && ballY <= leftPaddleY + PADDLE_HEIGHT) {ballVolX = -ballVolX;ballVolY += 2 * ((ballY - leftPaddleY) - (PADDLE_HEIGHT / 2)) / (PADDLE_HEIGHT / 2);delay(100);TV.tone(2000,30 ); }

// test right side for wall hit if(ballVolX > 0 && ballX RIGHT_PADDLE_X && ballY >= rightPaddleY && ballY <= rightPaddleY + PADDLE_HEIGHT) {ballVolX = -ballVolX;ballVolY += 2 * ((ballY - rightPaddleY) - (PADDLE_HEIGHT / 2)) / (PADDLE_HEIGHT / 2);delay(100);TV.tone( 2000,30 ); }

//limit vertical speedif(ballVolY > MAX_Y_VELOCITY) ballVolY = MAX_Y_VELOCITY;if(ballVolY < -MAX_Y_VELOCITY) ballVolY = -MAX_Y_VELOCITY;

// Scoringif(ballX <= 1) {playerScored(RIGHT);// sound delay(100);TV.tone( 500,300 ); }if(ballX >= TV.horz_res() - 1) {playerScored(LEFT);// sound delay(100);TV.tone( 500,300 );}}

// if(button1Status) Serial.println((int)ballVolX);

drawGameScreen();}

if(state GAME_OVER) {drawGameScreen();TV.select_font(_8X8);TV.print_str(29,25,'GAME');TV.print_str(68,25,'OVER');while(!button1Status) {processInputs();delay(50);}TV.select_font(_5X7); //reset the font//reset the scoresleftPlayerScore = 0;rightPlayerScore = 0;state = IN_MENU;}

TV.delay_frame(1);if(++frame 60) frame = 0; //increment and/or reset frame counter}

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Pong

PONG-TV Mac OS

Go To

The Grandpappy of Video Games.
'Avoid missing ball for high score.'
— The complete directions for the original arcade game.
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Pong is a 1972 video game, the first one released by Atari. You control a paddle that goes along one line — in the classic version, up and down. Your opponent has another paddle. You bounce a square ball against the paddle. If your opponent misses, you get a point. Dark system alpha mac os. If you miss, your opponent gets a point. First to reach 21 wins.

Can be played PvP or against a computer AI (the original arcade machine, however, was PvP only).

In more detail: Pong, developed by Nolan Bushnell (who would later create the Chuck E. Cheese franchisenote ), is one of the oldest video games. Simple and intuitive, it came from Bushnell wanting to create the easiest game he could think of after the commercial failure of his previous arcade effort, Computer Space, which required reading a full page of instructions. It dates from 1972, making it Older Than the NES. The company that was founded to publish it, Atari, became synonymous with video games for years afterwards. It was also packed with many first-generation consoles, and Atari made a separate console that only played the game.

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Pong is often thought of as 'the first video game ever', but this is untrue — for one, the Magnavox Odyssey debuted earlier in 1972 (and had been in development since 1968). Not to mention Computer Space, also created by Bushnell, debuted a year earlier. Before that, it gets pretty complicated and still challenged due to varying opinions of what constitutes a Video Game — the very first is either Spacewar! (1962), Tennis for Two (1958), OXO (1952), Draughts (also 1952), or the Cathode Ray Tube Amusement Device (1947). What is true, though, is that Pong is the first video game to be put in mass market, as opposed to earlier attempts which were more like scientific experiments on computational power.

Received an official sequel by the name of Pong: The Next Level for the PC and original Playstation with 20 stages, each containing three variations, adding 3D graphics, environmental hazards, and power-ups to the gameplay. It features a one-player adventure mode and multiplayer for up to 4 players. Naturally, it has the original game as an Embedded Precursor.

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Everything aside, Pong was the first game to be successful enough for people outside the (then extremely small) geek culture to know about its existence. And for those of you wondering, the Atari logo is two people playing tennis, a reference to their flagship game.

Pong-tv Mac Os X

The original Pong arcade game provides examples of:

  • Compilation Re-release: Video Olympics for the Atari 2600 is the oldest example in video game history, being one of the 2600's nine launch titles in 1977. It includes Pong, Super Pong, Pong Doubles, and Quadrapong, along with a few other of Atari's early arcade games.
  • No Plot? No Problem!: There is nothing here even resembling a plot, but the game still got wildly popular due to it being the first of its kind. Though this hasn't stopped a few devoted fans from making their own Pong fanfiction.
  • One-Word Title: As it's similar to ping-pong. Also named for an onomatopoeia of one of the sound effects in the game .
  • Player Versus Player: The first iteration was exclusively PVP. Later versions allowed one player to face off against the computer.
  • Product Facelift: Magnavox made a bunch of their own variations of Pong consoles, such as the Magnavox Odyssey 4000.
  • Scoring Points: Again, one of the earliest examples in video game history, with the scores being displayed at the top of the screen.
  • Story-to-Gameplay Ratio: Possibly the lowest out of any game ever made.
  • Top-Down View: Pong is basically top-view tennis.

The 1998 sequel Pong: The Next Level contains examples of:

Pong-tv Mac Os 7

  • And Now For Something Completely Different: As if the game already wasn't enough of a Gameplay Roulette, the one stage that provides almost no connection whatsoever to the original concept would have to be the Fishing Minigame. Yes, really. There's a fishing level in a Pong game. In addition, Frog Follies also effectively foregoes the whole concept of Pong by being more of a labyrinth type game where you roll a ball through a maze.
  • Artificial Stupidity/Too Dumb to Live: Lampshaded on the third fishing stage difficulty, where the fish outright swim straight for the edge where the shark hangs out. The difficulty title points out the fact that the fish are outright being dumb on this stage.
  • Blackout Basement: The third and final variant of 'Beach Party' leaves only a small spotlight around the ball visible.
  • The Computer Is a Cheating Bastard: The AI in this game is inexplicably extremely good at redirecting the trajectory of the balls to go right for the powerups they want, even though the game doesn't provide anywhere near enough dexterity for a human player to be able to easily do it.
  • Embedded Precursor: The reward for finishing all levels of a single difficulty is one of three classic Pong stages, based on the original game, soccer/football, and hockey.
  • Fishing Minigame: Yes, really. There's a fishing level in a Pong game. It has just about as much connection to the source material as you think.
  • Gameplay Roulette: In spades. In fact, a lot of levels bear little resemblance to Pong at all, ending the connection at using a ball and a paddle.
  • Jungle Japes: Two levels take place in a jungle, with one level even bearing this exact name.
  • No Plot? No Problem!: There's no story to the game at all, which is fairly reasonable considering, well, it's a game about balls and paddles. You don't exactly need a whole lot of lore for that. note
  • Pinball Gag: 'Pongball Wizard' is this.
  • Poison Mushroom: A skull powerup item usually counts as this, though it tends to be punishing to both players.
  • Slippy-Slidey Ice World: The main gimmick of the second difficulty of 'Beach Party'.
  • Video Game 3D Leap: This game takes place in full 3D, though the gameplay remains unchanged.

Mac Os Versions

Index

PONG-TV Mac OS

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