The Lunartics Mac OS

The Lunartics Mac OS

May 26 2021

The Lunartics Mac OS

Lunatic Fringe
VNCThing
  1. Mac Os Versions
  2. The Lunartics Mac Os Update

A Word of caution: it will only work in the Classic environment under OS X, and you need the actual Lunatic Fringe module to run it. There were two books published about After Dark, Cool Mac After Dark and Art of Darkness, both released in 1992. Lunar Client Download You're almost ready to experience awesomeness.Simply follow the instructions below and you'll be on your way! Recent Purchases These players are helping Lunar Client continue to release frequent updates. Thanks for being awesome!

Running Lunatic Fringe under Mac OS X

How to Install Lunatic Radon for Windows PC or MAC: Lunatic Radon is an Android Arcade app that is developed by Siebn and published on Google play store on NA. It has already got around 10000 so far with an average rating of 3.0 out of 5 in play store.

Lunatic Fringe has been described as the best game ever written for the Macintosh. In some ways I would agree -- addictive, simple, fast, satisfying. And also not a game. Peversely, this was released as an After Dark screensaver module. Tragically, Sierra (who bought After Dark from Berkeley Systems) terminated After Dark many years ago. For the enterprising web searcher this wouldn't be a problem, but the After Dark engine doesn't run either under OS X or under the Classic environment. This leaves us poor devotees with two potential solutions: replacement or emulation.

Obtaining Lunatic Fringe

Lunatic Fringe was developed by Ben Haller of Stick Software. Unfortunately, Ben doesn't have the source code (or if he does, he's not telling, and I don't blame him). Sierra owns the rights to the program, and to the source code. Although Sierra has ended support for After Dark, you can still pick up a copy from ebay. The version you want is After Dark Deluxe. Enterprising web searchers, you know the drill. This leaves the problem of actually installing and running the damn thing; if you've got an old Mac running OS 8 then you're set. And don't throw it away; it's almost worth having just to play this game.

Replacing the After Dark engine

If you can find a copy of the Lunatic Fringe module, then you're in business.

Thanks to Greg Parker of Sealie Software, there is now a definitive solution to After Dark replacement. It's called Fringe Player, and works like a charm. Although it still runs under the Classic environment, it's fast and emulates sound too. Only try one of the other methods mentioned below if you're a massochist.

There is an acceptable After Dark engine replacement that runs under the Classic environment, called DarkSide of the Macintosh. Install After Dark to get access to the modules. You'll probably have to disable the After Dark extensions as well as its associated modules; they didn't play well with Classic for me. Then install DarkSide, and point it to the After Dark modules.

DarkSide's engine seemed to load Lunatic Fringe without errors, although Satori (another good After Dark module, coincidently also by Ben Haller) failed to run properly. However, at least under my Classic environment, the module ran choppily. It's playable, but not perfect.

Running After Dark in Emulation

Your other option is to run an older version of Mac OS in emulation. Basilisk II is the way to go here. I should mention that I have a PowerBook running OS X; Basilisk II also runs under linux, where the emualtion may be more complete. Under Mac OS X, the sound is unfortunately not implemented. The other option is SheepShaver which runs under X Windows, although I couldn't get it to build under OS X where its support is shaky. Let me know if you have luck with this emulator.

After installing Basilisk II, get Mac OS System 7.5.3 from Apple. Apple has thoughtfully released this older version of Mac OS as freeware. You'll also need the System 7.5.5 Updater from Apple, as well as a System 7.0.3 boot disk image from my site. Mount the boot disk image, then mount the others via the Basilisk II option to see your local directories as another disk. Beat phaser mac os.

The Basilisk II emulation is slow-ish but functional. Unfortunately it doesn't seem to do JIT compiling under Mac OS X; the CPU usage is 100% for the application and I don't see whay that should be the case considering no CPU emulation should really be required. Again, the sound is non-functional, at least in the latest version I have installed. The key press handling also seems unreliable; keys can stick in Lunatic Fringe and leave you turning in circles.

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Mac Os Versions

VNCThing

VNCThing is the fastest VNC client available for OS X. Since it's dropped off the web in the last year or so, I thought I'd put it up here. The only other place it's available for download has a corrupted disk image.

VNCThing is not without its problems. On my machine at least, it consumes 100% of the CPU cycles when idle. Unfortunately, I don't have the code, don't know how to contact the author and don't think it's likely to be fixed anytime soon. Nevertheless, here it is.

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This page designed and written by Dylan Muir using Notepad. Page last updated on the 16th August, 2005.
Link to: http://www.ini.unizh.ch/~dylan/apple/

Although After Dark got its start on the Macintosh, this wonderful screen saver also found its way to the Windows side through the help of two equally talented, artistic souls, Bill Stewart and Ian MacDonald. I recently interviewed Bill Stewart.

Tommy: It’s quite a pleasure to talk with you. How did After Dark see the light of day?

Bill: After Dark came into being because some people made some experiments for themselves, showed them to other people, and correctly observed the incredible wave of positive reaction.

It’s like Star Wars. George Lucas made Star Wars for himself, and fortunately his sense of story, mythos, and visual design resonated with millions of people.

Only when the creators truly satisfy their own yearnings can a really great product be made. After Dark was of this ilk. When you love your product, it’s completely different than working to spec. The graphics, the interface, the attention to detail. We took it as our personal mission to make it the best possible experience for users.

After Dark for Macintosh had a slow start, but the Windows version took off like a rocket as soon as it was released. By the 2.0 version of each, they were dual blockbusters.

Tommy: What and who were the creative forces behind After Dark?

Bill: Primarily, Jack Eastman, Ian MacDonald, and myself.

Ian MacDonald and I created a software experiment that we felt like sharing with the world on the primitive 1988 Internet. We named it the Magic ScreenSaver. We didn’t ask anyone to pay for it. A lot of people thought it was so cool that they sent us money without us even asking. They also sent ideas and bug reports.

It’s hard to describe how nice it is to be paid for something you offer freely. We concentrated on the screen saver as a full time gig and resolved every technical issue while adding effects and features and formalizing how people could pay us. It took off like wildfire, and I knew at that moment we could sell millions with a commercially marketed version.

While this was going on, Jack Eastman created an experimental screen saver for himself on the Macintosh so he could write programs to assist his grad studies in physics. His really cool experiment turned into After Dark 1.0 for Macintosh, and ours turned into After Dark 1.0 for Windows.

There were many developers and artists who did excellent work. We all worked hard. Patrick Beard and Nick Rush were significant contributors to early software design, visual look, and marketing.

Tommy: In my mind, After Dark 2.0 had a “darkness”, a sense of the modules actually portraying the idea of “After Dark”, through many of the modules such as Nocturns, Zot, Starry Night, and others. Was this how you all envisioned After Dark and any future versions?

Bill: You’re right, After Dark 1.0 and 2.0 had a clear artistic point of view which conveyed the idea of “After Dark”. This was lost in later versions – it was just a collection of stuff, sometimes good, sometimes way off track.

Every product needs a clear vision, and things which are in sync with that vision are good, but if you stray, you might as well make a different product with a different name.

Tommy: On Dynamic Karma’s website, it mentions that they lost control of After Dark to Berkeley Systems. Do you feel they changed the direction and the creativity behind After Dark? If so, in what way?

Bill: Once you start making a lot of money at something, things change. A lot more people get involved, and sometimes people lose track of what the product was really about in the first place, spending too much time chasing markets to maximize return.

After Dark 3.0 proved the point that maximizing return doesn’t always work. Berkeley Systems tried to save money by removing Ian and I from development. Once you start making product decisions on that basis, it all falls down. When a product is about making money more than serving and delighting users, it loses the magic.

Tommy: In your mind, did you see the versions following 2.0 as being better or worse in terms of creativity? What you had hoped it would be?

Bill: Not as good, but not entirely bad. Unfortunately, there was too many problems as well.

Tommy: Have you or any of the other original team ever thought of releasing another screen saver in the spirit of After Dark 2.0 with the same “darkness” aspect?

Bill: I’m asked about this by fans every so often. I don’t think so. First, I wouldn’t even consider it with a different product name, and the time for the product is past. There was a time when the world wasn’t filled with eye candy, when most user interfaces were crude; in short, a time when something like After Dark could blow people away. I have many great ideas for screen savers that never saw the light of day, but the time when a screen saver could capture the public imagination is gone.

I created two different screen saver engines and about 90 modules myself, so it’s okay that I have some stuff I didn’t get to.

I’m more interested now in creating products that today’s audience of sophisticated users would be as startled and amazed by as people were by After Dark. After Dark was influential; it showed that software could be really fun and functional and robust. Expanding the bounds of what is possible and blowing away today’s audience is more interesting now.

Tommy: What, in your mind, was the defining feature or part of After Dark that made it unique?

Bill: Ian and I understood what After Dark was about, and I think that was lost when we weren’t involved.

People didn’t really need After Dark. They were paying for that rarest of experiences, a product that could please, delight, and surprise you without crashing.

How many software programs ever do something unexpected that’s a good thing? Generally, unexpected results mean a crash or error, but millions of people would laugh and be surprised at toasters that could fly or setting the darkness of the toast or inside jokes or the rather fast graphics.

Remember, After Dark showcased compelling computer animation when almost nothing else did. For the time period, it was state of the art, considering it worked on 386 and 286 computers at 10 MHz. The key thing was that it had to be incredibly solid and excellent for a user or the magic would be gone. Without solid engineering, a user will no longer be receptive to wonderful things it can do.

Tommy: In your mind, will After Dark go down as the best screen saver in history?

Bill: For sure. It was robust and cool and tons of fun when hardly anything was. There are much more interesting graphical animations nowadays, but no screen saver will ever capture the imagination the way After Dark did.

Tommy: What was your favorite module of all time?

Bill: Hmm, tough call. Starry Night most purely expressed the idea of “After Dark”, but when you make this stuff, you have different reasons for liking them.

Personally, I liked the idea of modules you could play with, like the MultiModule that allowed you to layout multiple modules to play at the same time on different parts of the screen. It’s nice to give the users room to express themselves instead of just handing them what we’ve created.

After staring at and debugging Flying Toasters and other modules for a couple of years, 14 hours a day, 7 days a week, it’s not quite as thrilling for me as it is for a user who gets to experience it fresh. I kind of liked Puzzle, because it took me an afternoon to write and debug it, and it was about 20 lines of code (with liberal comments) while another programmer wrote 10 times as much code to do the same thing and it was hard to follow. Kind of made me feel smart at the time.

The Lunartics Mac Os Update

Tommy: What do you want those who are reading this article to know about After Dark that they may not know already?

Bill:Adobe premiere works smooth on mac with tyoe of drive. Two things. I have always been thrilled to hear from happy users. It vindicates an artist’s work when people enjoy it. Sometimes people can’t put their finger on what they like so much, but After Dark just made them feel good. I like to see sales figures so I know lots of people like my work and I can afford to keep working on it, but I also like positive feedback from individuals.

Mac

The other thing people should know is that I am hard at work on something new that should amaze and delight the world, possibly even more than After Dark did.

Unofficial After Dark Updates and Replacements

When I finally [entered] the Mac world in 1999, the first program I looked for was After Dark 2.0. Thanks to the kindness of a Mac fan, I found 2.0 for Macintosh. It was truly wonderful to see my favorite program paired up with my favorite computer! I eventually bought my last After Dark screen saver, the 10th Anniversary Edition, in 2001.

Sadly, Sierra did not fix After Dark to work with OS 9. But there are plenty of dedicated After Dark fans out there, and thanks to one of them, After Dark for OS 9 was born. After Dark for OS 9 fixed the After Dark 4.0 engine so most modules would work in OS 9. It was released on the Macintosh Garden. A Google search should pull it up for you.

For OS X users, fear not – even you can get in on at least some of the After Dark goodness, in the form of After Dark X + Fish. Sadly, it’s limited to only a handful of modules. This package is available as shareware from Infinisys.

For those who have Tiger and just want the classic Flying Toaster screen saver, thanks to a company called Uneasy Silence you can download Retro Flying Toasters for free.

For those who loved Lunatic Fringe, which was a part of More After Dark, you can get your fix from Sealie Software. A Word of caution: it will only work in the Classic environment under OS X, and you need the actual Lunatic Fringe module to run it.

There were two books published about After Dark, Cool Mac After Dark and Art of Darkness, both released in 1992. They include the basics on the early After Dark modules and give a little account of the history behind them. For a more in-depth look at these books, check out After Dark: The Books, published on TidBITS in 1992.

The wonder didn’t end on the computer screen or in books. There was plenty of After Dark goodness packed within a catalog of After Dark merchandise (included with the different versions of After Dark) that included neckties, mousepads, hats, and T-shirts, all emblazoned with the After Dark logo and mystique.

Best of all – drum roll – the inflatable Flying Toaster you could put anywhere. A true testament to the spirit and creativity that flowed through the veins of the After Dark creators and many others who worked countless days and nights, coding and creating away to bring us an unforgettable world of wonder.

Every time I see the Flying Toasters or hear the thunderous anthem that proudly reverberated around the world, singing the song that only a squadron of Flying Toasters could harmonize, I’ll remember that ol’ time feeling of wonder and amazement.

To Jack Eastman and Patrick Beard, the creators of After Dark for Macintosh, to Bill Stewart and Ian MacDonald, the creators of After Dark for Windows, and to the countless others who added their creative magic and awe-inspiring genius to After Dark throughout the years, thank you for creating a truly wonderful screen saver that will go down in history as the best. Along with Toaster-heads across the nation and around the world, I salute you with burnt toast in hand.

To Ian MacDonald and others who had a hand in After Dark, if you’re reading this, give me a ring at thomas (at) lowendmac (dot) com so you can tell your story. To the dedicated legions of After Dark fans, email me your fond memories and stories of After Dark. All emails (providing their authors give permission to publish) will be included in an upcoming Welcome to Macintosh article.

Keywords: #afterdark #screensaver

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The Lunartics Mac OS

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