Veyrra Mac OS

Veyrra Mac OS

May 30 2021

Veyrra Mac OS

Veyrra » Devlog. 333 days ago by lemongreen (@lemongreen452) Share this post: I'm gonna try to post what I've been working on. It's been a bit hectic to constantly get time to sit down to work, but I've decided the best place to start would be to expand the opening since I never did explain things very well and I have an idea that may tie. In this video i have shown, how to install macOS Sierra 10.12.6, the latest and probably the last version on VMWare on Windows 10 using a VMWare DiskImage. Veyrra A downloadable game for Windows and macOS Download Now Name your own price The world seems about to go to war. MacOS Sierra (version 10.12) is the thirteenth major release of macOS (previously known as OS X and Mac OS X), Apple Inc.' S desktop and server operating system for Macintosh computers. The name 'macOS' stems from the intention to uniform the operating system's name with that of iOS, watchOS and tvOS. Sierra is named after the Sierra Nevada mountain range in California and Nevada. Yes, I installed it on an SSD. Windows 10 Host System.VMWare Unlocker for macOS:Bandcamp Page (link to Island 2.0 Album.

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I'm gonna try to post what I've been working on. It's been a bit hectic to constantly get time to sit down to work, but I've decided the best place to start would be to expand the opening since I never did explain things very well and I have an idea that may tie together why Max is on Earth in the first place and how Jason gets involved (I'm still not going to go too in depth with it, but hopefully it'll be better than just throwing Jason on an alien planet with no explanation like in the demos)

I'm also teetering a bit with mapping. I'm leaning towards keeping Jason's apartment just a backdrop instead of a map, but without proper portraits of the characters that's a little hard to do. I did map it out just in case, but that seems a bit obsessive for a place that's on;y going to be seen once in the whole game.

For anyone who cares to see the maps (I know not many look at these devlogs):

Bedroom:

Kitchen/living area:

I thought I'd keep Jason's apartment looking like he's been too busy to unpack/properly live in it (he seems like that sort of person to me) I may have to just look for an artist to help out (I've had problems keeping an artist in the past, but thanks to some extreme budgeting I may be able to afford at least one portrait per character as long as it's not ungodly expensive. It's ether that or try it myself and although I'm not horrendous at drawing I'd just rather not since I can only mostly trace)

In a bit of unrelated plot revelations, I've also figured out a way to make Fate not so much of random seeming secondary character (although it probably isn't all that interesting to anyone that isn't me) All I'm going to say is is has to do with Karael.

Other than that it's been a bit slow going since I'm re implementing things. I'ts been a lot of trial and error, and I imagine at some point when I get to certain pieces I'm just going to completely redo them. I haven't even touched the battle system yet, which is probably the biggest mess to deal with, though what's made me feel better is looking back at other RPGs and finding out they weren't really all that well balanced either (I've been playing through Dragon Quest a lot lately, and the earlier ones certainly had a few issues)

Quiver 3 2 7 unblocked. I'm going to try to keep up as well as I can. I know some people probably aren't interested anymore and others are going to be looking forward to a much different game to whatever I finally make, but I have a story I want to tell and this is how I what to get it down. It seems like the right medium for it. Plus, I just really need something to work on, and this really just needs to get done.

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The world seems about to go to war.
A demon prince is being perused after an attack. A human who shouldn't be on the planet somehow is. An angel kicked out from the Outposts without given a reason.
There's a lot more going on that connects and entwines all of this together.

Things that are still needed:

  • Fix a whole lotta bugs
  • Finish implementing the skills
  • Finish the menus
  • Implement and place more of the enemies (I've been focusing more on the plot relevant ones first)
  • and a whole lot more..

Decided to add build numbers to make updating a bit easier to keep track of. On that note:

UPDATES

Demo Version 0.06

  • Known issue: for some reason the commands on the title screen don't pop up right away on start. I'm not entirely sure how to fix this, but I do know about it so you don't have to report it. There are also a few other strange graphical glitches (the battle UI sometimes disappears at times, sprites don't properly load, ext) that I either can't get to consistently happen enough to narrow down what's causing them, or just don't know where to start looking to find a solution. This is a demo though, so I I'm not going to guarantee a completely bug-free experience and wanted people to know the problems before hand.
  • Battle system has changed (the script I was using originally is no longer being supported so I switched to just a basic turn-based system for the time being)
  • Some new techs added, but still need to add more (and still need to do balancing)
  • Menu is partially implemented (just main and item scene for now)
  • Game now auto saves (it's more of a forced save function currently)

Alpha version 0.05Turbo boat fight 3000 mac os.

  • added a fix so that hopefully the custom fonts will work without having to ask everyone to download and install them separately
  • did some balancing to the battle system, but more tweaking is still needed
  • added a Mac version (though I'm not entirely sure if it works because I don't personally own one to test it on)
Updated 8 days ago
StatusIn development
PlatformsWindows, macOS
Rating
Authorlemongreen
GenreRole Playing
Made withRPG Maker
Tags2D, Fantasy, RPG Maker, Sci-fi
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen

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Development log

  • Update: General Question
    8 days ago
  • Just Messing Around
    Jun 18, 2020
  • More Updates (expanded opening)
    Apr 22, 2020
  • Just some general ramblings
    Apr 04, 2020
Veyrra Mac OS

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Well, I wanted to try it out, but sadly, I get caught in a (tutorial) loop when it tells me about her special ability to find unseen things. And before the animation appeared, I had a short black screen there, too.
And the title screen shows no text at all for me (it did appear, though, in comparison to other bugs reported.)
I was actually looking forward to this and hope you'll be able to fix it easily :)
So far, I like the facesets and the menu UI, but the background sound effects (the splashing) is too loud and distracting in the starting area :(
I'll keep my eyes on this, still.
Good luck and success and stay safe :)

I've already decided to redo a good portion of that section, so that may fix a lot of your issues, though I'm not sure what you mean by 'her ability'. Are you talking about the on map ability? Because that's actually Ardien's ability and I believe I had it fade to black there FOR the animation (so that ISN'T a bug; that's a kind of screen transition that you are confusing for a bug. It is supposed to do that)

As to the sounds, I'm considering removing the things making those sounds even though there's already options in the settings to turn sounds down (I thought it might be an interesting effect, but it does get annoying) I know that isn't really a solution, but I'm not really planning on releasing another demo (I've already stated this in the devlogs) I'd rather just focus on finishing it right now, which may take a fairly long time (just to be realistic) Picotron 560 mac os.

Hi and thanks for getting in touch :)
So, my problem is that I went out of that gate, viewed the cutscenes and then arrived at metal thing or what it was on the right of the path before I can turn left (iirc) and when I examined that, both characters exchanged a few words again and after, a black screen appeared, then I had to wait a few seconds and then came the text about the ability of the character. After I had clicked that away/pressed both of the keys one can use it with, the text on how to use it got displayed again and then again and that became a loop that wouldn't stop, so I couldn't atc in the game anymore :(

And good to know :)
Hope you'll be successful with the rework and the game will get the best it can get :D
I for my part am working on something, too, after years in the RMK MV, but still need to learn some basics again, so I'm no newbie, but also don't have much experience yet. But that aside, I know the transition is there on purpose, but the event getting stuck in an infinite loop probably not :(

Hm, I for my part think they could (depending on how long one will be around in that location) be god for the general atmosphere. Just turning the sound down a bit by default should be sufficient. But it depends :)

And that's understandable. I for my part suggest trying out what you (and maybe others working on the game?) like and see what feedback you'll get later :)

And regarding the bug again; I sadly can't provide footage if that would make it easier. I can just say after the explanation on what to press to use the ability, it gets stuck with that explanation over and over and nothing else works anymore (not walking, opening the menu etc.)
But again, hope you got this and the game will eventually turn out to be what you (and the audience?) wants it to be, so no rush or pressure, in my opinion :D
Regards and stay safe :)

Yeah, that's not entirely helpful, but the demo is a bit of a mess (not so much just due to bugs, ether; there's little optimisation and the balancing is horrible. I'm really only using maybe a quarter of what I used in it, and even that's a generous estimate) I'm not really working from that build anymore, but I'm pretty sure that was setup as a common event that's only supposed to run right after interacting with the bot, so I don't know how it could start looping like that (though you really only need to press one key to activate the effect, so I might have accidentally mapped the other to the tutorial on accident.. that's the only thing I can think of) I can try to check from a slightly newer build that isn't quite the same, but at least has the same events still (the project I'm currently working from is completely changed because I decided to rework a lot of the story)

Is this game is NSFW? If is it. I can't to be finished.

I pretty much finally decided to create an account here -pretty much because I felt the need to tell you just how great this is. Keep up the good work, honestly I can hardly wait to play more of this! I really enjoy this game, it's just really amazing. Good job!

Short demo, long and interesting battle. Curious about future results.

The writing seems actually interesting. Games seems to have a bug though (see error at end)

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I fixed that already; if you'll notice there's a slight admened to the upload page already explaining that this was brought up to me. Just download the exe again and it'll be fixed

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